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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
516
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Posted - 2012.08.16 19:18:00 -
[1] - Quote
So, they fixed the 'Orca corp hangar' doesn't drop loot bug yet?
Do those Mackinaws drop 35 units of ice yet from their 'speshul' cargo bays? |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
516
|
Posted - 2012.08.16 20:15:00 -
[2] - Quote
Ensign X wrote:Herr Wilkus wrote:So, they fixed the 'Orca corp hangar' doesn't drop loot bug yet? Confirmed, not a bug. Dev quote plox?
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
516
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Posted - 2012.08.16 22:05:00 -
[3] - Quote
Ensign X wrote:Herr Wilkus wrote:Ensign X wrote:Herr Wilkus wrote:So, they fixed the 'Orca corp hangar' doesn't drop loot bug yet? Confirmed, not a bug. Dev quote plox? It's in the same Dev post where you got your info that it is a bug. edit: Which is the same post that confirmed that it's an exploit to park aggressed ships in an Orca to break tackle and save your pod without transferring aggression to the Orca. 
oh, no they managed to 'fix' that bug about a year and a half ago, at least in high sec. It benefitted people who bait mission runners, so OFC it had to be patched (in true CCP fashion - half-assed; multiple times).
I'm just wondering how long its going to take for them get off their asses and finally synch up their code for all these 'new'' cargo holds that seem to be popping up.....
New Mackinaws can hold 35 blocks of ice, why shouldn't they show up on scans or drop on destruction?
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
516
|
Posted - 2012.08.16 22:39:00 -
[4] - Quote
Tippia wrote:Herr Wilkus wrote:Ensign X wrote:Herr Wilkus wrote:So, they fixed the 'Orca corp hangar' doesn't drop loot bug yet? Confirmed, not a bug. Dev quote plox? You'd think they would have fixed it in the 7 years since the GǣbugGǥ first appeared if they considered it oneGǪ
Are you arguing that just because CCP neglected to fix a bug for 7 years, its not 'actually' a bug
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
516
|
Posted - 2012.08.16 23:58:00 -
[5] - Quote
Tippia wrote:Herr Wilkus wrote:Are you arguing that just because CCP neglected to fix a bug for 7 years, its not 'actually' a bug  No, I'm arguing that it's not a bug because it has never been mentioned or seen as one GÇö in fact, there is nothing to even suggest that it is a bug.
Oh, plenty of people have been 'mentioning it' and 'seeing it' this obvious inconsistency as a bug for quite awhile. But I guess suicide gankers don't count.
Ninja ship-swapping in an Orca was around for 3+ years. But mission runners hated it. Eventually CCP retroactively declared it a bug and patched it. Likewise with highsec GCC'd pilots bailing out of doomed ships.
A 'hauler' that can move ultra high-value goods without anyone else being able to scan it, recover it - or even know it was destroyed in the explosion via KM - while every other hauler in the game has those significant disadvantages. No, thats not unbalancing. 
Especially in the case of the new Mackinaw. With the added EHP, loot drops are more important to the budget minded ganker. Yet....Old Mackinaw, 10K+ Cargo bay, drops loot. New Mackinaw 35K 'Ore' bay, nothing drops.
Why? Its certainly not logical or consistent - especially when ship destruction is 'supposedly' the core of the game. Fuel bays should drop fuel, ore bays should drop Ore, Corp hangars/Maintenence Bays should drop 50% of whatever is stored in them.
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